Technological Innovations for Mental Health: A Comprehensive Literature Review
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Abstract
The field of mental health needs more human and financial resources. In order to cope with the significant increase in demands, scientists are obliged to turn to technological tools that can solve, at least in part, this imbalance. They are urgently required to seek effective and efficient solutions to alleviate and meet the problem of increased demand for the treatment and screening of mental illness. This article highlights mental illness screening and diagnosis using new technological tools such as Serious Games. This work shows the importance and effectiveness of Serious Games already used in the therapeutic treatment of mental illness. This state-of-the-art study showed that using technology to diagnose mental illness is rare, and Serious games in this field are nonexistent. This article presents the most used Serious games that have revealed their effectiveness in helping patients to treat certain psychiatric illnesses. This review aims to draw the attention of researchers to this subject by making them aware of new developments and proposing research perspectives that will help to alleviate or orient the doctor's diagnosis or orient the patient toward his or her treatment needs.